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Hazard Levels Monsters Guide: Every Rift Creature Explained

Meet the Hazard Levels monsters, from Kevin's money-stealing tongue to the Flying Apex shark, and learn how to fight, dodge or outlast every rift creature.

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Hazard Levels Monsters Guide: Every Rift Creature Explained

What You're Up Against in the Rifts

Every Crawl out of The Fox Hole Arms has the same goal: haul enough bizarre ingredients to hit quota, find the next rift, and make it back to the double-decker bus before everything collapses. The Hazard Levels monsters are what turn that simple shopping trip into a scramble. Each creature has its own gimmick, and a few of them hit your wallet, your controls or your body shape instead of just your health bar.

The roster grew steadily through Early Access, and the 1.0 launch on November 12, 2026 added more hazards than ever along with a Rift Bestiary for studying what you've met. Know what each creature does before you meet it. A wizard who turns you into a gnome is a lot less scary when you saw him coming.

The Named Rift Creatures

These are the enemies Wales Interactive introduced by name in its update posts, in the order they appeared:

Hazard Levels — The Named Rift CreaturesImage: Steam / Wales Interactive

CreatureArrived InWhat It Does
Hollow ManFirst Early Access content dropPasses for an abandoned corpse until it isn't
SpiderAlready in the game by Patch v0.1.2Web attack that roots you in place
TillyPatch v0.1.2 content dropA "lost child" in a trench coat who hides a knife
WizardMajor Summer UpdateRed-robed caster whose staff turns you into a gnome
KevinContent drop after the Summer UpdateExtendable tongue that grabs you and steals 20%–50% of your money
The Phantom"A Wild Gun Appears" dropSupernatural spectre that inverts your controls
Flying ApexAquarium facility expansionMutated shark that bites and spits whirlpools

Hollow Man

Hollow Man looks like any other body slumped on the floor. Treat every corpse in a room as a possible threat, and don't let a teammate walk up to one while carrying your best ingredient.

Spider

The spider's web roots you, which is deadly in rooms with crushers or other hazards. Patch v0.1.2 lowered the web's damage and fixed a bug that sometimes stopped it from rooting players. Don't fight spiders near trap machinery.

Tilly

Tilly looks like a lost kid wandering The Facility. She isn't sweet, innocent or possibly even a child, and she carries a knife. The developers' own advice was to run, and that's sound.

Wizard

The Wizard sports red robes and a staff that transforms you into a gnome. Don't mix him up with his non-magical cousin, Papa Gnome. The good news is that his name glows above his head, so you can spot him across a room. Spot that glow early and call it out over proximity chat before he closes in.

Kevin

Kevin looks like a harmless little alien, but his extendable tongue catches you and steals your stuff: equipment, drinks, snacks and banked money. He takes anywhere from 20% to 50% of your cash. Money is individual since the same update, so Kevin only robs the player he catches. Shoot him or keep your distance before that tongue reaches you.

The Phantom

The Phantom inverts your controls on contact. That's an inconvenience in an empty corridor and a death sentence on a trap floor or during the sprint back to the bus. Give it a wide berth instead of trying to slip past.

Flying Apex

The Flying Apex came with the Summer Major Update's Aquarium expansion, where The Facility floods and rift sharks take over. Someone at The Facility thought experimenting on sharks was a good idea, and now this one bites up close and spits whirling whirlpools at range. The Aquarium also has electrified traps, so watch your footing while you dodge.

Beyond the Roster: Other Threats in Each Rift

The named enemies aren't the only things hunting you. Expect plenty of other strange residents in the deeper dimensions, along with procedural trap rooms that hurt as much as any monster:

Hazard Levels — Beyond the Roster: Other Threats in Each RiftImage: Steam / Wales Interactive

  • Rotating fire trap room: a procedural room whose spinning fire burns anyone who lingers.
  • Crusher rooms: crushing pillars, laser barriers and giant swinging hammers that launch you into the air.
  • Electrified Aquarium traps: found in the flooded facility alongside the sharks.
  • Rift Surges (1.0): random instability events that can triple your head size, turn floors to ice or flip a world upside down, at any time and in any rift.

Every rift is procedurally generated, and threats escalate the deeper you go. A creature you breezed past in Rift Dimension 1 is a bigger problem when it shows up next to a surge two rifts later.

How to Fight Back

Hazard Levels started out as a gunless, stealth-focused horror game, but the toolkit has changed a lot since then:

Hazard Levels — How to Fight BackImage: Steam / Wales Interactive

  • Revolver: added to the double-decker bus at £4,000 for 12 rounds. Once those rounds are gone you have to buy it again.
  • AKM: an assault rifle with 60 starting ammo, also sold on the bus.
  • Gravity Gauntlet: it has undergone many updates to make throwing "anything and everything" at creatures a viable tactic. Charge your throws for extra force.
  • Kick: players have been able to kick since the first content drop. It's handy when your ammo is gone.
  • R.A.D.S cocktail: gives off a toxic aura that damages nearby enemies.
  • Power Ups: killing enemies and smashing crates has a random chance to drop one, giving an instant bonus that can help you or even your whole team.

Some survival upgrades help you take hits:

  • Base player health went from 150 to 200 in the Summer Update.
  • Iron-Hide Pork Rinds and the other bar snacks at the pub boost your stats, but you lose the bonus if you die on a Crawl.
  • The Coffin Dodger drink revives you. Drink it before things go wrong, not after.

Ammo runs out fast, so pick your fights. Bring a gun for the creatures that wreck runs, like Kevin, Tilly and the Wizard, and use the Gauntlet or your feet on everything else.

Study Them in the Rift Bestiary

With 1.0 came the Rift Bestiary, hidden somewhere in The Fox Hole Arms. It holds every monster you've encountered so you can look them over without getting killed. Track it down between Crawls, then match what you learn to the advice above: know which creatures to shoot, which to dodge, and which to never let near your money.

Hazard Levels is out now on Steam, Epic, PlayStation 5 and Xbox Series X|S, with crossplay across every platform.

FAQ

Does Hazard Levels have guns?

Yes. It launched in Early Access as a gunless game, but the Revolver and the AKM were added later and are both sold on the double-decker bus, which now carries two weapon types.

Which monster steals your money?

Kevin. His extendable tongue grabs you and takes between 20% and 50% of your money, plus equipment, drinks and snacks.

Can you play against the monsters solo?

Yes. Hazard Levels supports 1–4 players and can be played offline when you're solo, and the game is balanced for any squad size from one to four.

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